Jizzer!

= The best way to game. =

< logo.

This is our team on the left is Lucy the production manager in the middle Daisy the chief programer and on the right is Sophie our graphic designer

> Ø Live count > Ø Timer > Ø Multiple levels > Ø Point counter = Daisy's game plan = progress get the sprite to move i did this by writing a script that reacted to the key board || ground that would send you back to the begining i did this with a simple script that used the axels of the game || creating new backgrounds i || the levels || I had to make all the levels link up i did this by broadcasting messages and then switching backgrounds. || so that the player could get points this was easy as you type in the name and then add the bit of script that adds points and resets the points || next level also i had to make sure only one fuel can was on each level || i put it in,in the form of a fuel can as sprite was a car i had to change the colour to take it the nex level i had to put i another peace of script to make them hide until the message to progress to the next level was broadcasted || level so the player could get points the only downfall was that they come back at the same point so i had to edit the backgrounds so that they were reachable || with a start button || i had to do this so that people would know how to play i did this by creating a new back ground and then adding a new sprite in the shape of a start button || had to change all the scripts to "when i recieve start now " so that everthing was hidden until the game was started || [ have to change the x and the y axis, also changing the steps the sprite takes and the direction he moves in. || actually be played on, the backround must consit on blocks for the dog (sprit) to jump to and from, and I will also be placing the cricket balls and door on. Also, I will be able to create as many backrounds as I want, to make more and more levels.. || enable my sprit to move on the backround and be able to play the game as I want it to be played. || even clicking down and keeping track of time. This will be one of my top piroties to do, it won't be a game really if you don't have highscores to beat, or feeling under pressure with a clock ticking now would it.? || the game, or they won't even know what to do! Which would be very pointless. On the page it will say; How To Play The Game, The Keys You Must Use, - to play the game, and maybe about The Count Down Clock etc... :) ||
 * =[[image:all_three.JPG width="962" height="424" caption="OUR TEAM"]]=
 * = lucys game plan =
 * Lucy's game will be two baby turtles racing to get to the mummy turtle but there are evil frogs trying to kill them so they have to be careful. Also If the time runs out the person with the most points will win Our game will include:Ø Multiplayer
 * Lucy thinks this game would be good to do, becasue it will keep people interested and the best type of game, is the ones you get addicted too.
 * = sophie's game plan =
 * my game will be simmilar to copter as if you touch the background you go back to the begining the sprite is a car and to progress to the necxt level you have to get
 * the fuel can. There are also wheels you can collect on the way to get more points
 * you have to collect the wheels and then get to the red fuel can to progress to the next level
 * in my game, the sprit - which is a dog, will go around the course and collect cricket balls.
 * if the sprit is not on the red bars, which he jumps to and from to get the cricket balls, he will fall to the ground.
 * it will be a simple game which all ages will be able to play.
 * when the dog has collected the cricket balls on the first level, he will then move on to the second, but as we did have not to much time, there will be a short range of levels to play.
 * finally, when the dog has collected the cricket balls, he will also get points, and there may even be a count down clock and lives, as if the dog has not collected all the balls and not headed for the exit already, he will lose a life. Although, if he has not got all the balls, but still has time and heads for the door, it will block him, and make him collect all the balls, then the door will open and let the dog go through to the next level. :)
 * ** Sophie's Task ** || ** Description ** ||
 * making the sprite move || i had to write scripts to
 * making the background || i had to create a back
 * making more levels || i had to make 3 levels i did this by
 * i had to create links between
 * making a variable || i had to create a point variable
 * i had to add the link to the
 * i had to make the points re-apear || i had to make the points reapear in each
 * i had to put in an instruction page
 * i had to change all of the scripts || in result of adding the start button i
 * ** DAISY'S Tasks ** || **DAISY'S Description** ||
 * Making the spite movee... || First of all, I need to inable the sprit to move, to do this I will
 * Making the backround || Also I must create a backround for the sprite and game to
 * Having links with the sprit and the game || To make the game actually work, I will need links, which will
 * Making a variable || Making a variable which keeps track of; lives, scores and maybe
 * Adding a instruction page || I must add an instruction page for people to actually know how to play

then i had to work on the sprite movement, ||
 * Lucys Tasks. || Lucy's Description. ||
 * Making the sprite. || to make the sprite all i did was click on paint and painted the design i wanted.