Pdubitaleeds

__** ﻿ Pdubitaleeds[[image:pdubitaleeds_logo.jpg width="488" height="355" align="right"]] **__
== Pdubitaleeds is a new gaming company which makes fun and cool games for kids. They are not only fun, but they are educational and make children of all sizes use their knowledge of problem solving skills and numbers. The games that we create are interesting so it will attract more people to play our games. ==

Pdubitaleeds includes these members: Gabriel Jacobs, Jamie Pakenham-Walsh, Max Rhodes and Doug Wicks.
== We will try to communicate well within our group, this will mean that everyone will do an equal amount of work. In consequence, we will not be underpressure becuse we will not be overloaded with work. ==

__ ﻿﻿Rough Introduction to the Game __ My game is going to be a quiz game. My main sprite, will go round the area trying to grab fish. Other sprites will move in a formatted pattern to make sure the main sprite does not grab the fish. When the main sprite does capture fish, he/she will go to a question, this is how I'm going to make the game educational. If they get the question wrong then they lose the fish and have to find others. However, if they get the qusetion correct, they keep the fish, and then they keep collecting other fish aroung the area. __Sprites and Background__ My main sprite will be a shark, because they will be eating the fish. The sprites that I will be using to fight against the shark will be jellyfish. I have chosen fish as food because they are good for you brain. I will have roughly 4-8 sprites in my game. I am going to make the sprites by using sources from the internet, such as google images. My background will be a look at the sea from an underwater perspective. I feel this works well with the rest of the sea based themes.
 * My Game Design-Doug Wicks **

Here are the Help sheets I will use to try and create my maze game:

[|Help sheets I will use.docx]

My Game Design-Max Rhodes My game is going to be a maze game. I will have a cartoon car, with eyes to make it appeal to younger children, as my main sprite. The aim is to go round collecting all of the petrol cans and completing the level. However, i will also insert approximately 4-7 other sprites to try and stop them from collectingthe petrol cans. They will move in a set way in the same direction to not make it impossible! I will make the maze itself quite tricky in order to get the players to use their brains and problem solving skills, making it an educational game. The walls will be like central reservation barriers to give a genuine car feel to the game.

Here are the help sheets i will use: My Game Design- Gabriel Jacobs My game is a game generally for 5-6 year olds. the aim of the game is to move your worm around thescreen collecting apples, each time you collect the apple another one will appear for you to eat.All the time you will be trying to avoid the crow wich will move aroung the screen. After you collect10 apples you move up a level there are three levels before the end. You will have three liives to complete the game, and ech time the crow touches you, you loose one life, however you do not loose any apples. Each level the crow will move faster, making it harder when you progress. this game is good for the age group becuase it is simple but it is still fun becuase it's engaging.I added levels to give the player a sense of achievement within the game. At the end, after all three levels have been completed i will put a screen up saying well done. Here Are the help sheets I will use. My Game Design- Jamie P-dub = My game is going to be a hand - eye co-odination game. It is aimed at anyone between the age of 5 and 15. The aim of the game is to eat all of the friut without being consumed by the evil fat doug. In this game there will be between 5 and 8 sprites that are all trying to much on your brain.[|Help sheets I will use.docx] = = Our Games =

Jamie's Game

My game is called the Torrin game. The aim of my game is to get the highest score possible without touching the evil Douglings. If you touch one of the Douglings, you lose the game. You go around collecting the cheese puffs, the tree and the ant. When you touch these items you gain points.

Doug's Game

My game is called the Underwater game, the aim of the game is to score three points by answering the questions the fish ask correctly, the way you get the fish to ask questions is by touching them with the shark. When you get all three questions correct WELL DONE will come up in the background, howver, if you lose your three lives by touching one of the jellfishes or getting the questions wrong, then FAIL willl come up in the background.



Ths controls of my game work like this: the arrow keys control the shark, use these to avoid the jellyfish and touch the normal fish. You will also need these keys: A,B,C-1,2,3 and X,Y,Z to answer the questions asked by the fish.



Here's the annotated code. ^

I don't know how to put the image up. but its both in one the game in action and the annotations. My game works by moving the worm with the arrow keys. you have to eat all the apples without getting eaten by the mole that is running arround randomly. when you get ten apples you win. after you have eaten the first five apples they appear randomly and dissapear every second. also after 5 the mole can stealan apple and your score goes down

Max Rhodes' game - The car game

The game consists of moving the main sprite, a car, around with the arrow keys, whilst

avoiding the barriers and the evil moving lorry and to collect the petrol can and tto drive to the end.

When you drive into the finish there is a

background change and it congraulates you whilst everything else dissappears.



The background is a famous race track called Laguna Seca in america and i thought that it would go well with the car

theme.

Here is the script with notes for the main sprite:





Google Sites planning

__ Doug's planning __

__ Doug's planning __ Here is the planning (bubbl us) for my google site.