Dubstep.Games.

bubl. We aim to make a game that is educational but won't boar you to death. By creating something fun but still being aware that your learning something - it'll be aimed at people ranging from year 6 to year 7.
 * Mission Statement **

hat we think a good game should have



This is our Team



**BETHAN'S GAME PLAAN;D :**

**I have chosen a game for 5-6 year old's. As it is for very young children I have chosen to keep the rules simple and easy to grasp, with minimal rules and easy to understand characters: ** **There will be 7 sprites; a characters 6 other sprites and 3 levels if i get time. The aim of the game is that you, the player, are a set of headphones. In each you will have to collect the music notes from around the level (It will have platforms and visually look like a dance floor/disco) you must also dodge the Evil Gnome. However she must collect ALL the music notes to get to the next level. To reach the next level you have to walk into/through the speaker once you’ve collected the music notes. To make it educational, there will be a simple maths/spelling question (AKA, 7+6, or a multiple choice question on ‘which is the right spelling’ . you have three chances to answer the question or you have to start the level again. As for the evil Gnome, if you run into it (or it runs into you) more than once per level the player has to start again, meaning she has 5 lives (1 per level). ** **I will have a: **  **Introduction Screen **  **Instructions **  **Different Levels ** **End screen **

**& if i have time a score counter, but it isn't essential that i have one.**


 * Help sheets I will use || How I will use them in my game ||
 * Start help sheet || Start screen (Background- start button) Instructions. ||
 * Backgrounds || To create or find the backgrounds for each level) ||
 * Music || To have music in my game ||
 * Loosing life || To set my headphones to one life per level. ||
 * Scoring || To have a ‘’(?/5)’’ Score in the corner. ||
 * Movement || To control the man character – headphones. ||
 * Movement 2 || To control the Gnome ||
 * Colliding || To make me lose a life if I collide into the Evil Gnome. ||
 * Levels || So I can have 5 levels to complete that get harder each time. ||
 * End screen || To show score and a restart option. ||





Sarah's Game Plan <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">I am going to make a maze game aimed at 5-8 year olds. It wil continue with the music/Dubstep theme. Bethan's game will also use this theme so it makes it recognisable as our group. <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">There will be 17 Sprites. <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">You the DJ <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">Evil Wagagnome ( Gnome with the face of Wagner) you have to avoid <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">15 musical notes you collect <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">you have to collect the notes without being caught within the time allowed <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">I will definatly have instructions, countdown timer and an end screen. If I have time I will make different levels and have a score counter


 * <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">Help Sheet || <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">How I will us it ||
 * <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">Start help sheet || <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">Start screen background ||
 * <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">Background || <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">Make backgrounds ||
 * <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">Music || <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">To have music while my game is playing ||
 * <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">Scoring || <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">To keep a point score ||
 * <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">Movement1 || <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">To control the main character ||
 * <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">Movement2 || <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">Control Baddies ||
 * <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">End Screen || <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">Restart option and score ||
 * <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">Losing life || <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">Set amount of lives ||
 * <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">Colliding || <span style="color: #5000ff; font-family: Impact,Charcoal,sans-serif;">To lose a life and start again ||

Sarah's Game

Game in action