M+E+G+A+Games

M E G A Games toc

=**__ General info __**=

Company Slogan
MEGA Games, MEGA Good, MEGA Fun!

** Who are we? **
Ross Hunter - Game designer, Wiki editor, Director 8a2 Tom Essex - Game designer, Wiki editor, Co-director, 8a2

** Mission Statement **
We aim to produce lots of games that are state of the art and fun to play. Our company hope to be the biggest and best, creator of game sites, ever to exist in the history of mankind.

** What makes a good game? **
Here is a mindmap showing our thoughts. We used bubbl.us to do this.



=__ Planning - Game 1 __=

What is our game?
Our game is a mixture of doodle jump, and thing thing arena. What you have to do is kill the enemies on your platform, and jump onto the next. In order to complete the level, you have the reach the flag on the final platform. Our game is called Shoot n' Jump.

Genre
The genre of our game is a jumping, shooting game. It is a bit like doodle jump, and a bit like thing thing arena.

Age group
Our game aims to be for all ages, although the younger ages might enjoy it a liitle more.

How many levels are there?
We aim to have easy, medium and hard, with 5 levels in each. If we can't do that, just 15 levels on the page. 10 if we don't have time. We also want to have a freeplay mode, where you go as high as you can without dying. You don't have to unlock the levels, because we don't think that scratch can save the game. In order to complete the game you have to complete the last level.

** Level appearance **

 * Not too complicated, but it has to look cool.
 * Background has too fit with the theme, e.g. not saw!
 * Platforms - either black, or something fitting - whatever we can find

Jumper and enemies
with aliens, or monsters
 * Jumper - whatever is the best on scratch
 * Enemies - whatever we can find, but has something too do

Home Screen
the levels will be the home screen.
 * Something cool, maybe mystical, again, whatever is best
 * We will have a start button to the levels, or if we can't do that,

End Screen
Shoot n' jump, now play in freeplay mode, and see how high you can go!
 * In order to complete the game you have to do the last level.
 * It will say something like, "Congratulations, you have completed

=__ ﻿Planning - Game 2 __=

What is our game?
Our second game will be a maze game, called Crazy Maze. As we did a doodle jump hand-eye coordination game, we want to do a logic, mind game for our second one. In order to complete the level, you have to reach the finish line at the end, whilst dodging the enimies.

Genre
The genre of our game is a logic, maze game.

Age Group
This is a game for all ages.

How many levels are there?
We aim to have about 5-10 levels. Not too many. In order to complete the game you have to complete the last level. As with Shoot n Jump, you don't have to unlock the levels because we don't think that scratch can save the game.

Level appearance

 * Not too complex - something fitting
 * Background - whatever we can find
 * Barriers - Black

Mazer and enimies

 * Mazer - Simple, maybe just a square
 * Enimies - Simple, maybe just a circle.

Home Screen

 * Simple, maybe just one colour
 * It will have a start button to the first level

End Screen

 * In order to complete the game you have to complete the last level
 * It will say something like, "congratulations, you have completed Crazy Maze!"

Who will make it?
We will make it together

=__ Game Making Process - Shoot n Jump __= toc

Log book for Shoot n Jump:
Home screen ||< Finished ||< ||< Ross ||< Tom || screen, and the button to it for lv 1 ||< Finished ||< ||< Ross ||< Tom || lv 1 ||< Finished ||< ||< Ross ||< Tom || Make level 2 enemies || Finished || || Ross and Tom ||   || send you back to the beginning || Finished || || Ross and Tom ||   || How many can you shoot? || Finished ||  || Ross and Tom ||   ||
 * ** Task ** || ** Progress ** || ** Proof ** || ** Done by ** || ** Checked ** ||
 * < Make the
 * < Make the level
 * < Make the platforms for
 * < Make the jumper ||< Finished ||< [[image:jumper_evidence.png width="160" height="99"]] ||< Ross ||< Tom ||
 * Make the enemy for level 1 || Finished || [[image:jumper_evidence.png width="160" height="99"]] || Ross and Tom ||  ||
 * Level one gameplay with shooting || Finished || media type="file" key="Lv_1_gameplay.swf" width="223" height="166" ||  ||   ||
 * Make the level 1 completion screen || Finshed || [[image:lv_1_comp_screen_evidence.png width="160" height="99"]] || Ross and Tom ||  ||
 * Make the level 2 button || Finished || [[image:level_screen_evidence.png width="160" height="99"]] || Ross and Tom ||  ||
 * Make level 2 background and platforms
 * Make the level 2 completion screen || Finished || [[image:Level_2_completion_screen_evidence.png width="160" height="99"]] || Ross and Tom ||  ||
 * Make the level 3 button on the level screen || Finished || [[image:lv_3_button_evi.png width="160" height="99"]] || Ross and Tom ||  ||
 * Make the platforms for lv 3 || Finished || [[image:lv_3_plats_evi.jpg width="160" height="99"]] || Ross and Tom ||  ||
 * Make the enemy for lv 3 || Finished || [[image:lv_3_plats_evi.jpg width="160" height="99"]] || Ross and Tom ||  ||
 * Make the level 3 completion screen || Finished || [[image:lv_3_comp_evi.jpg width="160" height="99"]] || Ross and Tom ||  ||
 * Make the instructions screen (part 1) || Finished || [[image:Inst_1_evi.png width="160" height="99"]] || Ross and Tom ||  ||
 * Make the instructions screen (part 2) || Finished || [[image:inst_2_evi.png width="160" height="99"]] || Ross and Tom ||  ||
 * Make the instructions screen (part 3) || Finished || [[image:inst_3_evi.png width="160" height="99"]] || Ross and Tom ||  ||
 * Make the instructions screen (part 4) || Finished || [[image:inst_4_evi.png width="160" height="99"]] || Ross and Tom ||  ||
 * Make the red bars (if you touch them)
 * Make level 4 || Finished || [[image:Level_4.png width="160" height="99"]] || Ross and Tom ||  ||
 * Make the new sprite (ghost) || Finished || [[image:Level_4.png width="160" height="99"]] || Ross and Tom ||  ||
 * Make level 5 || Finished ||  || Ross and Tom ||   ||
 * Make the new sprite (dog) || Finished ||  || Ross and Tom ||   ||
 * Make free play button || Finished ||  || Ross and Tom ||   ||
 * Add enemies into the 1st free play mode
 * Finish Free play mode 1 || Finished ||  || Ross and Tom ||   ||
 * Finish Free play mode 2 || Finished ||  || Ross and Tom ||   ||

Features

 * We added a sound when you click levels, and level one.
 * The platforms will be the same each level, the difference is another enemy comes in
 * The new enemy will have something to do with the background

Freeplay mode
dying dying
 * There will now by two types of freeplay mode
 * How many enemies you can shoot in a certain amout of time without
 * How many checkpoints can you reach in a certain amout of time without

Jumper
good
 * The jumper is now a jet pack jumper, as we thought the jumping wouldn't look

Instructions Screen

 * There will be four parts to the instructions screen

The new platforms
go back to the beginning
 * There are red planks on the platforms if you touch them you

Amount of Levels

 * There will only be 5 levels as it will become too complicated

Powerups
There are five powerups they are:

it for the rest of the level
 * Ultimate bullets - You have five seconds to kill the enemy and get rid of
 * -1 enemy - if you get it an enemy will disapear for the whole level
 * +1 life - you get an extra life
 * Freeze - It makes the enemies disapear for 2 seconds
 * Make the enemies half the size

=__ Game Making Process - Crazy Maze __=

Log book for Crazy Maze:
to the next level || Finished ||  || Ross and Tom ||   || to the next level || Finished ||  ||   ||   ||
 * ** Task ** || ** Progress ** || ** Proof ** || ** Done by ** || ** Checked ** ||
 * Make the home screen || Finished ||  || Ross and Tom ||   ||
 * Make the levels screen || Finished ||  || Ross ad Tom ||   ||
 * Make the lv 1 button || Finished ||  || Ross and Tom ||   ||
 * Make the lv 1 maze || Finished ||  || Ross and Tom ||   ||
 * Make the marble || Finished ||  || Ross and Tom ||   ||
 * Make the lv 1 enemies || Finished ||  || Ross and Tom ||   ||
 * Make the knight checkpoint for lv 1 || Finished ||  || Ross and Tom ||   ||
 * Make the lv 1 completion screen, and the button
 * Make the level 2 maze || Finished ||  || Ross and Tom ||   ||
 * Make the lv 2 enemies || Finished ||  || Ross and Tom ||   ||
 * Make the rook checkpoint for lv 2 || Finished ||  || Ross and Tom ||   ||
 * Make the lv 2 completion screen, and the button
 * Make level 3 || Finished ||  || Ross and Tom ||   ||
 * Make level 3 completion screen || Finished ||  || Ross and Tom ||   ||
 * Make level 4 || Finished ||  || Ross and Tom ||   ||
 * Make level 4 completion screen || Finished ||  || Ross and Tom ||   ||

Genre
The genre of the game is now a chess based game.

Aim
The aim now is to get though the maze, while avoiding the enemies, collecting the chess pieces, and get the upgrade at the end. e.g. lv 1, you have to avoid the blck pawns while collecting the white ones, and get the knight at the end. You will then be level two. In order to complete the game, you have to complete the last level.

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