The+Educational+Penguin+.

= The Educational Penguin = "Flipper-tastic learning;)"

Our 'Master' Mission Statement:
As a group we promise to be efficient and exciting with creative and active ideas. We will create the best educational game we can as we are all of the 'bleugh'* age. We understand how boring learning is and how it can be made fun - exhilarating games. Our statement is: We promise to efficiently and creatively help learning by games to the best of our ability'. We have created this wiki to record all our progress. Our game will enforce fun learning for school to improve grades and interest. Enjoy our journey as we create '')

// *bleugh - teen/pre teen, unable to learn creatively as they are deprived of fun learning. //

Check out our planning via this mind map or look at the picture;)


Our Team - India Gilmore: 'The nutter' Production Manager a.k.a chief penguin;)

Darcy Foster: 'The clutz' Chief Programming a.k.a pensioner penguin;D

Amelia Rentell: 'That one'' Graphic Designer a.k.a junior penguin:)



__** Planning of our scratch games **__

//Darcy Foster//s Plan:

I am planning to make a game that test your hand eye co-ordination. I have decided to make my game for children under 10 and to do this is am going to use characters from books that are aimed at that age too! My game will hopfully be like this; Firstly, there will be the character Mr Happy, from the Mr Men characters, Mr Happy will be trying to get some food because he is hungary, The food (the sprites) will be moving, and to make the game even harder Mr Greedy, another Mr Men character will be trying to get the food too, so you have to try and get it before him. If you run into Mr Greedy you will loose a life. Also At the end of each level, to earn more points, a bonus question will come up and it will be educational, you will pick either science, maths or english, and you will get an educational quesion baised on the subject you have picked! There will be ten sprites in the game, and Mr greedy and Mr Happy. The Sprites, or the food, will be penguins, and the penguins will be our logo, so that it ties in with our Company name. The background of the game will be a village park! Finally my game will definitely have an end screen, lives counters, score dcounters and instructions, it may have differnt levels, countdown timer, and an introduction screen!

//Amelia Rentell//'s Plan: I have chosen a game for 5-6 year old's. As it is for very young children I have chosen a very popular tv series as my characters. I would like my game to run like this: There will be 11 characters and ten levels. The aim of the game is that you, the player, is Lucy, the 9 year old girl who lives next door to the zoo. In each level Lucy will have to save one of her zoo animal friends by jumping on the platforms. She must also dodge the falling items: banana's, bricks and footballs. However she must collect: gold coins, toys and zoo tickets. To make it educational, When Lucy reaches the animal she is saving, the player must pick a category (maths, english, science) to answer a question on. She has three chances to answer the question or she as to start the level again. As for the falling objects, if 5 land on lucy she has to start again, meaning she has 5 lives. My background will be a road with a gate saying 'zoo' and next to it a house numbered '64' and a road sign saying 'zoo lane'. I will have a: - End screen - Lives counter - Different levels - Instructions - Introduction Screen. ;)

// India�s game plan: // In my game I am planning to do a maze in my game the main character is a penguin .you will be the penguin and you will have to run around in the selected time which is 50 seconds trying to get the fish there will be 50 fish for you to collected. My game will be for all ages. The background for my game will the north pole and there will be a counter in the corner to tell you how long you have left and how many fish you have collected. At the beginning of the game there will be a screen to tell you how to use the control and at the end there will a screen saying if you have won or not and if you would like another go.:)

= Scratch Help sheets used for each member: =

// India Gilmore //
 * //Darcy Foster//**
 * //Amelia Rentell//**


 * Start help sheet || This will help me get my background and my start button set up ||
 * music || I am thinking of having some music in my game something related to penguins like pigu ||
 * scoring || I will have a counter in the corner to tell you how many fish you have collected. ||
 * Movement || I will only have this with 1 of my charters which will be the penguin ||
 * Movement 2 || There will be 1 moving fish and if you collect it you gat extra time. ||
 * random || For the random movement of my special fish ||
 * End screen || To say if you have won or not and how many fish you got as well as a research option. ||

Log Books - so far. (the most up to date version.

// Amelia Rentell // // 26th // // ﻿ // //1st// //9th// //Darcy Foster//

Scratch Games

My game is called Mr Penguin Men The reason I have named it this is because it has Mr Men characters and our company is called the educational penguin. My game is a hand eye co-ordination game.
==== When you start my game you will immediately start on level one. Then you have to use the arrow keys to move. Your character is Mr Happy. Then there is an evil character called Mr Grumpy who follows you where ever you go. If you bump into Mr Greedy you use a life and you only have three lives! Also it is a maze game so you have objects on the game that you can't go through and if you touch them then you loose a life. To get through to the second and final level, you have to collect at least 11/27 penguins, (you collect them by running through them.) The penguins are your food, and Mr Greedy can eat them too! You are timed and you only have 40 seconds to complete the level. After you have gone through this car, you will be taken to a well done screen, which will then automatically take you to a next level screen, where you have to click a button which will take you to a harder level. There will be only 35 seconds to complete this level and you will have to collect all of the banana�s to go to the end scree. If you lose (so if you have know lives or if you run out of time, Mr Happy will tell you, a screen saying sorry you lost, and then the game will stop. ====

[[file:Annotating my game i c t.docx]]
This is the begining of my game!This is my well done screen when you pass the levels This isthe screen that when you press the button it will take you to the next level. This is the screen you get when you run out of time or you have no lives, so you lose. This is what Mr Greedy says when he touches Mr Happy This is what the end screen looks like!

Amelia Rentell's finished game:

My game is called '64 Zoo Lane' as the main character is from the t.v show and it is popular with 5 year olds since they are my category.

When my game starts you start in the corner of the screen. Using the arrow keys you must move around and collect all the sweets then touch another main sprite 'georgina the giraffe'. While doing this you must also dodge the bananas which will decrease your score. Once touching the giraffe the player is asked a question to which they must reply using the letters 'a', 'b', and 'c'. In comparison to my first plan I have not been able to do other levels. You win the game once your score is 120 but you lose if it is -500. Here are some screen shots of my game. Starting screen. Asking a question. Loser screen. Winner screen.

indias game,

__** Our mind map for our games pages **__
Darcy's game page

Amelia's game page.

India's game plan