Smiley+Games

We are Smiley Games!

Our character is Nellie the elephant as you can see from our logo. Our slogan is:


 * "A Smile Guarenteed!"...x **

We chose this because it matches with our title Smiley Games. Also, it is true, these games will make you smile, they're really fun!

Our mission stat﻿ement
We want children to play our games and then want to play again. All children who play will be having fun but also benefit from them because they will be learning at the same time. Parents will also benefit from them because their children are having lots of fun and learning lots to. All of our games are pofesional but fun at the same time. We are positive you will enjoy our wide variety of logic,maze,quiz and many more games.

I'm Izzy Cheyney and i don't know what to say sooo... i am 12 years old my birthday is on the 14th of March, I'm in tutor group 8E1 and my tutor is Mr Elison. I made the characterwhich is at the top!

I'm Helen Blackbourn and I'm in 8E2! I'm twelve as well and my birthday is the 25th January. ummmmm Mr Bartlett is my tutor :D I think our team will be successful becaue we all are good friends and so we will work well together. :-]

I'm Jasmine Wright and I'm in 8C3! I am 12 toooo! *yayz* =] Umm... my birthday is in May! My tutor is Mr Smith. :) :p I did the slogan. I agree with Helen that we will be a good team because people work better with their friends and therefore we will work really well!

I'm Jess Houghton and im in 8d3, I am 13 years old and my birthday is 10th of December.I think our team will be really successful because some of our members are very good at i.c.t :D our games will be REALLLLLLLLLLLLLLLYYYYYYYY funn x.

What is in a good computer game...
Here at Smiley Games, we work very hard to create the perfect computer game! It will be unique and brand new to keep you entertained! It will be very professional and full of surprizes.Here is what everything we think a perfect game should be:



planning

Jess Houghtons game planning
I am going to aim my game at older children 10-14.To make sure it is suitable i will make sure that the skill leval is aimed at the ability of 10-14 year old. I have based my game on a maze which will have a tricky course to go round as well as enemy's to avoid. It will be action packed as well as challenging and you will be having so much fun you will not ever realise you are learning bags of information at the same time. The game will have diffident levels which you have to struggle through but the layout will be easy and simple. The main character you will play as is a elephant. You have to make the elephant move around the game, trying to dodge the bad numbers and letters. when the charecter (elephant) reaches/hits a number or letter the you will have to answer a question about it. For example;if you let the elephant into a number 8 then you will have to answer a question relevant to maths and the number 8. At the start of the game you have 3 lives and you can loose and gain them. If you answer a question wrong, you will loose one of your precious lives and when you loose all of your lives the game ends hovever if you answer a question correctly you will gain a life. Also there will be lives moving around the maze so you can collect them there. I will have music that changes when the next level begins and i will have about 6 sprites on each level. My game will be fun and the levels will start easy and get harder as you progress. My game's background will be lots of different views of the places where elephants live and the maze's outline will be straight lines. In my game you collect extra lives if you answer a question correctly, when you have got to the yellow square in the maze, you move on to the next/ harder level. I will have about 10 levels and the end screen will show the score and wat time they completed it in. Helen Blackbourn's game planning My game will be aimed at children in year 6 and 7 and possibly year five so the range is 9-12 ish. It will be suitable for the audience because I will make the action and enemies quite chellenging and at the end of each level there will be a series of brain teaser questions they have to answer too and I will make these quite challenging but also fun and something they would want to do. It is a hand eye coordination game. My game will work with the main character; an elephant and you need to try and take the elephant around to course collecting all the fruit that's dotted around. It will be a Mario style game were you run aroung wih different little enemies trying to stop you and there will be different platforms and stuff however I won't have the pipes because it's too confusing to make. When you get a certain amount of fruit you can transform into a bigger elephant, one that can jump higher, run faster or something like that, a bit like the things you get out of question mark boxes in Mario. At the end of each level which is when you get to a watering hole, there will be a series of quick brain teaser/ brain trainig type questions and you need to answer them a quickly as you can. There will be a success rate so you need something like 60% correct to get through and it will get harder throughout the game. The quicker the time, the moree fruit you will have at the start of the level so the more powers you have. If you get under the success rate then you have to get through the level again and have another go at answering some different, though the same difficulty, brain teaser questions so this way I'm including education in my game. First of all, I will have my elephant which is the main character, it is called Nellie. She is an elephant and the character/ sprite that you control in the game. Then I will have about 14 enemies though it varies throughout the different levels. There will be 3 or 4 mosquitoes that chase Nellie and when they bite her, Nellie is unable to move for a few seconds, also, she reduces her speed. Also there will be some kangaroos which jump about wildly and they (if they jump on her) cause her to die or reduce in size, depending if she has enough fruit to largen her size and become more defensive. As well as that there will be a giraffe in each level that allows you to run up its neck and then fly using it's ears there is more fruit in ht e air and the more fruit you have, the longer you'll fly for. Finally, I will have a lion that chases you and the only way to get away from him is to jump onto something higher than he can. If he catches the elephant then he eats it (no matter how much fruit you have) and you have to restart the level. I will draw Nellie and take a photo of her or I might use the picture we used on the logo to link with it. My enemies will be from the internet because I probably won't be able to find any on Scratch. The fruit will be from Scratch (if I can find any) or from the internet/clip art however I might have a go at drawing some on paint. My background will be a photo of an African Plain to link with where elephants come from and the type of animal that are enemies.

Izzy Cheyney's game planning My game will be targeted at five-six year olds. i will make the characters aimed for younger people and the levels easier for thier abilities, to make it suitable for my target audience. This is an outline of how my game will work: I will have an elephant that has to collect food e.g. bamboo and grass (diffferent food will be different amounts of points). However as the levels get harder other animals (lions, tigers and bears) will take lives away from the elephant. The background for my game wil be grassland as elephants can live their. In my game i will incude: some help before each level e.g. watch out for thee lions they make you lose a life!; Introduction Screen; Score counter; Lives counter; Instructions; Different levels and end screen I don't completely understand all this sprite stuff as i was away for this lesson but i'll work it out as soon as possible Jasmine''s Game Planning My game will be aimed at 4-6 year olds and it is a game to help you learn something.

There will be an elephant that will run around and it will have to collect numbers. It will need to do it in a specific order. (1,2,3,4,5,6,7,8,9,10) on the next level they will be random numbers but in order (2, 7, 8, 11, 20, 32, 68). It will get harder each level. On some levels you will only be allowed to use even numbers (odd numbers will be enemies). There will be decimal points maybe on the harder levels. Also some enemies will be walking round the screen. (like letters or maybe animals like lions). You will get 3 lives on each level.

SPRITES: I will use the ones given on Scratch and change them a bit to make them different colours and things or draw my own - I will try to avoid using things off the internet as they may be subject to copyright. BAZCKGROUND: The background will be like a jungle (Nellie's home). It will have trees and things.

Helen's Helpsheets ;-)

 * ** Help Sheets I will use ** || ** How I will use it in my game ** ||
 * Start Help Sheet || To make a start screen and buttons to “play” and “instructions” etc. ||
 * Backgrounds || To make Nellie’s African Plain for the background ||
 * Sprites || To draw and make my different sprites for example the fruit and Nellie and her enemies. ||
 * Movement 1 and 2 || To make the enemies move around the screen and controlling Nellie’s actions and movement. ||
 * Levels || To make each level be harder with harder enemies ||
 * Lives || To show that Nellie has 5 lives. If she loses all her lives, she has to start the whole game again ||
 * Music || To have music to listen to in the game ||
 * End Screen || So that you can see the score you got and then go back the main menu screen ||
 * Colliding || To make Nellie lose her life if she gets caught by a monster ||
 * Random || To make the kangaroos jump randomly around ||
 * Buttons and levels || To make the different levels buttons so they can get in between levels ||

=**Jess's Helpsheet :D x**= Here is my list of help sheets i will use to help me make my game. ||  ||   ||
 * || Jess's Helpsheets :D
 * **Backgrounds ** || To make the background screen for the maze to be in front of. ||
 * **Sprites ** || To make/draw the sprites for each level for example the numbers and letters. ||
 * **Levels ** || To make the levels harder and different to the previous. ||
 * **Movement 1 ** || To control the main character. ||
 * **Movement 2 ** || To control the bad sprites. ||
 * **Life Loss ** || To set my elephant to have 3 lives at the start and then loose them if the player answers incorrectly. ||
 * **Scoring ** || To keep count of how many points the player has got. ||
 * **End screen ** || To display the score and end screen for example asking the player if they want to start again. ||

**Jasmine's Helpsheets: xx**

 * **Help Sheets I Will Use** || **How I Will Use It** ||
 * Start Help Sheet || To create a start screen (buttons) and instructions ||
 * Background || To get pictures of Nellie’s jungle in the background. ||
 * Sprites || To make my lovely little sprites ||
 * Movement1 || To make my lovely little Nellie sprite move ||
 * Losing Life || To give Nellie lives ||
 * Music || To play in the background – lots of good games have music ||
 * Movement 2 || To make all my other little sprites move ||
 * Talking to Sprites || To make my sprites talk. ||
 * Colliding || To make sprites do things when they collide. ||
 * Countdown Timer || To count how long until the end of the level ||
 * Costumes || To change what Nellie looks like at different times ||
 * End Screen || To make the end screen ||
 * Capturing Objects || To make the numbers move and change ||
 * Question Asking || So people know what they are supposed to do ||
 * Scoring || So people know how they are doing. ||

Izzy's Help Sheets xx:
=﻿Izzy's Log xx:=
 * **__ Help Sheets I will use __** || **__ How I will use it in my game __** ||
 * ** Start ** || Start screen back ground and start buttons e.g. Instructions and play ||
 * ** Back grounds ** || To find and create the back ground for my levels ||
 * ** Music ** || Music to have during the levels ||
 * ** Losing life ** || To have my elephant to have 5 lives ||
 * ** Scoring ** || To keep a points score for every bit of food collected ||
 * ** Movement 1 ** || To control the main character (Nellie/Elephant) ||
 * ** Random ** || To randomise the lion/tiger/bears movement ||
 * ** Colliding ** || To lose a life when Nellie collides with a tiger/lion/bear ||
 * ** Levels ** || To have 3 levels to complete that get harder ||
 * ** End Screen ** || To display the score and a restart and quit option ||
 * ** Capturing objects ** || To collect the food to receive points ||
 * ** Buttons and levels ** || To make buttons for the start screen and the end screen and levels to go up a level when all the food is collected. ||

table || Lesson || it move with controllers || Lesson || every time it touches the elephant || Lesson || every time it touched the fruit bowl || Lesson || the lion touched it. || Lesson || it touched the fruit bowl || Lesson || game stops || Lesson || the score reaches 15 and the game will stop || Lesson || and a play button. || Homework || in action and put them on the wiki || Homework || Helen's log thingy ...x (they are not neccesarliy in the right order) ;)
 * **__ What I Did __** || **__ When I Did It __** ||
 * I created the “what help sheets I will use”
 * I did some helpsheets I need || Lesson ||
 * I did the rest of the helpsheets i needed || Homework ||
 * I found a background correct for my game || Lesson ||
 * I found my elephant sprite that will be controlled || Lesson ||
 * I found my lion sprite || Lesson ||
 * I found my fruit bowl sprite || Lesson ||
 * I made a code for my elephant to make
 * Then I made the lion follow the elephant || Lesson ||
 * Then I made the fruit bowl move randomly || Lesson ||
 * After that I made the Lion say "I got you"
 * Then I made the Elephant say "nom nom"
 * Then I added lives and scores || Homework ||
 * Then I made the elephant lose a life every time
 * I made the elephant gain a life everytime
 * I made it so that when the lives reach 0 the
 * I also made the Elephant say "You Win" when
 * Then I added a start screen with instructions
 * Next I annatated all my codes || Homework ||
 * Then I PrtScrn my annitated code and my game


 * **1 ** || Found a suitable background on the web of an African Plain and saved it into my folders ||
 * **2 ** || Found Nellie character on the web Nellie on paint for my main character sprite ||
 * **3 ** || Edited her on fireworks so there is no white background behind her. ||
 * **4 ** || TRIED to make the backgrounds move ||
 * **<span style="font-family: 'Cambria','serif';">5 ** || Made Nellie move left, right and up ||
 * **<span style="font-family: 'Cambria','serif';">6 ** || Made mosquito fly randomly ||
 * **<span style="font-family: 'Cambria','serif';">7 ** || Made the lion follow Nellie along the x axis but staying on the ground ||
 * **<span style="font-family: 'Cambria','serif';">8 ** || Made a gravity thing so when Nellie jumps, if she isn't touching the yellow platforms, she will fall to the ground. ||
 * 9 || Made Nellie say Yumm Yum :-D when she touches the bananas ||
 * 10 || Made bananas disappear when Nellie touches them ||
 * 11 || Made all things I want appear when the game starts ||
 * 12 || Made two levels and the link between them with the key ||
 * 13 || Added music and made slides like game over, well done and instructions ||

**<span style="color: #9600ff; font-family: 'Lucida Sans Unicode','Lucida Grande',sans-serif; font-size: 170%;">Our Games **
Here are our games that we each made: <span style="color: #3333ff; font-family: 'Accent SF'; font-size: 14pt; line-height: 115%; margin: 0cm 0cm 10pt;">My Game- Helen xxx


 * <span style="display: block; padding-bottom: 4.35pt; padding-left: 7.95pt; padding-right: 7.95pt; padding-top: 4.35pt;"> The aim of the game is to collect all of the bananas and get to the key to complete the level., there are two levels and you must try and get a high scrore by collecting all of the bananas. The controls are left, right for walking and the space bar to jump. If you get caught by the randomy flying mosquitos you lose a life and if you get eaten by the lion you lose all your lives, you have 6 lives to start with. ||

My game is called Nellie’s African Adventure; here is a screen s hot of it in play: <span style="color: #000000; font-family: Calibri; height: 338.45pt; margin-left: 1.95pt; margin-top: 52.2pt; position: absolute; visibility: visible; width: 451.3pt; z-index: -251658240;">

Here are my annotated codes for each sprite so you know what’s going on. First is my stage:



Here are some of Nellie’s codes:

<span style="color: #3333ff; font-family: 'Accent SF'; line-height: 0px; margin: 0cm 0cm 10pt; overflow: hidden;"> Now, here are the codes for the key:



Here are the codes for the bananas: Here are the codes for the lion:

Izzy's Game
==== My Game is called 'Hungry Elephant Game' The aim of the game is to collect 15 fruit baskets for Nellie the Elephant to eat without getting caught by the lion, if you get caught by the lion you lose a life and you only get 5 lives. ==== ====  This is my game in action

====

The player controls the elephant by using the arrow key to run away from the lion which will be following the elephant and to move towards the fruit bowl to collect it. This is my annitated code.



Here is my game
 * JESS'S GAME =)

Here is level one for my game. This level is the first and gets people used to the controls. The levels get harder and harder but the controls and number of bananas stays the same.



Here is level 2. In my game there are 2 main characters. These stay the same for all of the levels. Here are the controls for nellie ;) They are quiet simple and easy to read and use.

__ Jasmines Game __
The aim of my game is to collect all the odd numbers. Avoid the even numbers. Go the the flying carpet. Win. Controls: Right Arrow Key - Moves Right, Left Arrow Key - Left, Up Arrow Key - Up, Down Arrow Key - Down. :) :/



= Website Planning =

Here is our group website plan:

now at this point you are probably thinking either "wow it's so cool its TRANSPARENT!" or (if you are clever) "there is nothing there" or, if you like thinking outside the box, "a giant flamingo has swallowed it whole". Whatever it is that is crossing your mind right now i think i should tell you the truth, we have not yet put it there, actually I'm not 100% sure it wasn't a giant flamingo, either way I am sorry for any inconvieniance, please be patient while we solve the problem (and hope the flamingo hasn't yet digested it). THANKS! xx

= Here are our individual Game website Plans =



Jess's plan =]