B+G+T+C+Games

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tommorows game, today 

members:
 * George Penson Is the Game creator 
 * Charlie Hockings is the Researcher
 * Torrin Hoynes is the Questioner
 * Benji O'Connor is the editor

﻿about us:

 * we are a new game groupRemove File who have just one mission: to create a game that we think will 'wow' you people. Here is a mind map to show you what we think a great game needs:

benjis planning:


 * a maze type game that involves a soldier that has to collect bullets while trying to avoid red monsters.
 * make sure that its not to easy so that they dont get bored of it after a few minutes game play but at the same time not to hard otherwise they just wont be bothered to play.
 * my background at the start will be brown then during ganmeplay will be dark green, at the end it will go red
 * my game willl hav 5 sprites- one army soldier and 4 red monsters[[image:GAME.png width="320" height="179"]]

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 * A game for 5-6 year olds that involves a baby fighting to get his bear back. his enemy is a old man but he has lots of people who attack the baby but as it is for 5-6 year olds the enemies will be slow and you will get lots of lives and a weapon. **======

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 * <span style="color: #35fd1c; font-family: 'Comic Sans MS',cursive;">my plan ius to aim my game at 12 + years because i know what they like because i am the same ageand i am going to make the annoying maze game which will be extremely diffucult and i believe my game will ba  great success very nice **======

**<span style="color: #35fd1c; font-family: 'Comic Sans MS',cursive;">benjis tasks: **

 * **task** ||  ||
 * found suitable sprites on the web || completed ||
 * edited the sprites || completed ||
 * imported sprites into scratch || completed ||
 * completed game || completed ||

our game website mindmap.

<span style="color: #915988; font-family: Impact,Charcoal,sans-serif;">﻿This is torrins helpsheet list:
===<span style="color: #915988; font-family: Impact,Charcoal,sans-serif;">|| <span style="color: #000000; font-family: Calibri; font-size: 16pt; line-height: 115%; margin: 0cm 0cm 10pt;">Help sheets I will use || <span style="display: block; margin-bottom: 10pt; margin-left: 0cm; margin-right: 0cm; margin-top: 0cm; text-align: center;"><span style="color: #000000; display: block; font-family: Calibri; font-size: 16pt; line-height: 115%; text-align: center;">How will I use it in my game
 * || <span style="color: #000000; font-family: Calibri; font-size: 14pt; line-height: 115%; margin: 0cm 0cm 10pt;">Movement1 || to control my main character ||  || <span style="color: #000000; font-family: Calibri; font-size: 14pt; line-height: 115%; margin: 0cm 0cm 10pt;">Firing || So that my character can shoot enemies ||   || <span style="color: #000000; font-family: Calibri; font-size: 14pt; line-height: 115%; margin: 0cm 0cm 10pt;">backgrounds || To add a background to each level so it looks beter ||   || <span style="color: #000000; font-family: Calibri; font-size: 14pt; line-height: 115%; margin: 0cm 0cm 10pt;">collide || So that I die if I touch a en emy ||   || <span style="color: #000000; font-family: Calibri; font-size: 14pt; line-height: 115%; margin: 0cm 0cm 10pt;">Movement2 || To control my second character ||   || <span style="color: #000000; font-family: Calibri; font-size: 14pt; line-height: 115%; margin: 0cm 0cm 10pt;">Levels || So that the game lasts for a longer time and is more intersting ||   || Shooting || For the same reason as firing ||   || Talking to sprites t || To add more of a story to it ||

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<span style="color: #7c42d7; font-family: Impact,Charcoal,sans-serif;">﻿ <span style="color: #7c42d7; font-family: 'Comic Sans MS',cursive;">﻿Charlies Game plan.
<span style="color: #7c42d7; font-family: 'Comic Sans MS',cursive;">My game will be a distance measuring game where you have to fly without touching any of the sides or obstacles that are in your way. This game is aimed primarily at people from 1-5 as it is easy to understand and with simple instructions to follow. I am hoping to have a moving background which (hopefully!) repeats 5 screens randomly. my sprite will be a piece of cheese on a magic carpet.

<span style="color: #7c42d7; font-family: 'Comic Sans MS',cursive;">Help sheets i will use:

<span style="color: #7c42d7; font-family: 'Comic Sans MS',cursive;">Movement 1: to control my main character <span style="color: #7c42d7; font-family: 'Comic Sans MS',cursive;">Backgrounds: to get my background to repeat <span style="color: #7c42d7; font-family: 'Comic Sans MS',cursive;">Collide: So when ii touch the sides/obstacles i will start again <span style="color: #7c42d7; font-family: 'Comic Sans MS',cursive;">Scoring: the scoring will be based on how far you get without dieing

__<span style="color: #7c42d7; font-family: 'Comic Sans MS',cursive;">Torrins Game - Release the Hounds __
<span style="color: #7c42d7; font-family: 'Comic Sans MS',cursive;">My game has changed from the original plan drastically. it is now a game where you are a cat or fox being chased by 4 dogs. the aim is to avoid getting caught for the length of the game which is timed for 60 seeconds. Below is a link to a screen shot of my game in action. <span style="color: #7c42d7; font-family: 'Comic Sans MS',cursive;"> <span style="color: #7c42d7; font-family: 'Comic Sans MS',cursive;">The controls are very, very, very easy as they are only the arrows to move and that is it.
 * //__Charlies game, Malcom the dog and the crabs of DOOM!!!__//**

My game has alot of codes but looks very simple, get from one end to the screen to the other, simple? yes. hard? yes. very hard? yes. the crabs rotate quickly and move across the screen automatically and randomly, the controls are left arrow key to go left, right arrow key to go right, up arrow key to rotate clockwise, down arrow key to go anti-clockwise. Here is a screen shot of my game in action.

Run rom the evil pacmans and get to the finish line the arrows move to the direction you want the stewie to go to the finishing line my game is epic get to the finish line brfore the pacmans eat up all of your lifes :|
 * Georges game:**

bens printscreen game

your character (the army soldier) must collect all the bullets without getting touched by the red monsters. if he gets touched he will loose one life and get sent down to the bottom of the map
bens printscreen of my mind map for my google website.



george pensons mindmap printscreen.


 * bens**;word document for what i will have in my Google website[[image:game_logo.png width="425" height="257"]]<game logo[[image:word.png width="569" height="440"]][[image:word_2.png width="633" height="392"]]